// (C) 2003 by CodeLifter.com
// Free for all users, but leave in this header.

// ==============================
// Set the following variables...
// ==============================

// Set the slideshow speed (in milliseconds)
var SlideShowSpeed = 3500;

// Set the duration of crossfade (in seconds)
var CrossFadeDuration = 3;

var Picture = new Array(); // don't change this

// Specify the image files...
// To add more images, just continue
// the pattern, adding to the array below.
// To use fewer images, remove lines
// starting at the end of the Picture array.
// Caution: The number of Pictures *must*
// equal the number of Captions!

Picture[1]  = '/images/fade_images/pic_01.jpg';Picture[2]  = '/images/fade_images/pic_02.jpg';Picture[3]  = '/images/fade_images/pic_03.jpg';Picture[4]  = '/images/fade_images/pic_04.jpg';Picture[5]  = '/images/fade_images/pic_05.jpg';Picture[6]  = '/images/fade_images/pic_06.jpg';
//Picture[1]  = '/images/Nebula01.jpg';
//Picture[2]  = '/images/Nebula02.jpg';

// =====================================
// Do not edit anything below this line!
// =====================================

var tss;
var iss;
var jss = 1;
var pss = Picture.length-1;

var preLoad = new Array();
for (iss = 1; iss < pss+1; iss++){
preLoad[iss] = new Image();
preLoad[iss].src = Picture[iss];}

function control(how){
if (how=="H") jss = 1;
if (how=="F") jss = jss + 1;
if (how=="B") jss = jss - 1;
if (jss > (pss)) jss=1;
if (jss < 1) jss = pss;
if (document.all){
document.images.PictureBox.style.filter="blendTrans(duration=2)";
document.images.PictureBox.style.filter="blendTrans(duration=CrossFadeDuration)";
document.images.PictureBox.filters.blendTrans.Apply();}
document.images.PictureBox.src = preLoad[jss].src;
if (document.all) document.images.PictureBox.filters.blendTrans.Play();
}

var secs
var timerID = null
var timerRunning = false
var delay = 1000

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 5
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock()
		control('F')
		InitializeTimer();
    }
    else
    {
        //self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}

InitializeTimer();
